The Accessibility of Gameplay
This is a project from the final year of my undergraduate course, it focused on gathering data and research through literature and survey participants, on a range of conditions that impact a player's gameplay experience, and using that data to create an application. The range of conditions that are taken into consideration are Dyslexia, visual impairments, three types of colourblindness, and conditions that impact dexterity/motor skills.
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